Pfister Comet Classic by Thundersmacker


The Refined Drivers Car.


Info:

A new heavily modified stock version of the racing oriented Comet Retro Custom, featured in the Import/Export DLC for GTA V.

Modifications include a new front bumper, less wide smoothed fenders, new headlight covers, and a more stretched back end to make it more proportional to a real 911.

A new "whale-tail" spoiler extra, along with air vents on the trunk/hood. And the car now sports colorable replica Fuchs alloys made from the Sabre GT wheels.

Features a custom made new IV quality LOD 0 model made from the HQ model from GTA V, and has a low file size.


Credits:

Original model by Rockstar Games.

Files provided by _CP_.

Ripped by Thundersmacker.

Thanks to DK22Pac for the YFT to DFF Converter.

Converted to GTA IV and heavily modified by Thundersmacker.

"Whale-Tail" spoiler model made from the Driver SF RUF Yellowbird made by Ubisoft Reflections.

Other car parts and etc. from GTA IV and GTA V cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Classic Comet. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-added proper mirror relections
-replaced livery template with new one made by Da7K.

Update V1.2 Changelog:

-added more detail to model. 
-unfortunately, liverys have been removed from the mod due to the newly added details corrupting the livery mapping.

Update V1.3 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.4 Changelog:

-added FLA audio.
-added compatibility for the LibertyPlates mod by Shvab.


Bugs:

None.

Installation Data:

Data Lines: Use these or you will be punished with glitches!

vehicles.ide  ( Uses the default Comet handling and sound )

comet2,		comet2,		car,		COMET,		COMET,		VEH@LOW,	NULL,				10,	999,		0.2411,	0.2411,		0,	5,	1.0	,1,	noboot+sports

carcols.dat   ( goes in the car4 section ) ( color 1 is body color, color 2 is stripe color, and color 4 is the wheel color )

comet2,		34,34,7,10, 28,0,32,0, 32,32,39,10, 1,1,10,0, 0,0,3,10, 6,0,66,10, 112,112,3,10, 113,27,11,28, 0,27,34,28, 88,12,68,10, 87,87,74,10, 69,0,128,0, 85,85,11,10, 74,112,83,18, 53,53,59,10, 90,0,127,10, 89,89,132,10, 129,129,131,10,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE comet2 FIELD BOOT_OPEN POS 0.349800 1.102783 0.083008 ANGLES 0.067774 -0.000000 0.433219 FOV 55.000000
VEHICLE comet2 FIELD BONNET_FWD POS -0.002686 0.628357 0.521964 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE comet2 FIELD BONNET_BWD POS -0.002289 -1.268965 0.702173 ANGLES -0.000200 -0.000000 -3.141527 FOV 55.000000
VEHICLE comet2 FIELD CINEY_WHEEL POS -1.164244 0.110352 -0.057495 ANGLES -0.037867 -0.000000 0.040372 FOV 55.000000
VEHICLE comet2 FIELD CINEY_UNDER POS 0.004072 0.036377 -0.450806 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE comet2 FIELD CINEY_MISC_1 POS 0.006258 -2.151733 0.584229 ANGLES -0.124884 0.000000 0.000000 FOV 55.000000
VEHICLE comet2 FIELD CINEY_MISC_2 POS -0.942940 -0.814697 0.518433 ANGLES -0.119631 0.124344 -0.211720 FOV 55.000000
VEHICLE comet2 FIELD JACKED POS 0.193556 0.263184 0.070435 ANGLES 0.243075 -0.000000 1.978149 FOV 55.000000
VEHICLE comet2 FIELD BUSTED POS -0.473730 0.502441 0.409790 ANGLES -0.059403 0.000000 2.812225 FOV 55.000000
VEHICLE comet2 FIELD CARPHONE POS -0.359999 0.754028 0.436035 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE comet2 FIELD BONNET_L POS -0.556213 0.134399 0.482544 ANGLES -0.001873 0.000000 1.572237 FOV 55.000000
VEHICLE comet2 FIELD BONNET_R POS 0.551798 0.135376 0.484375 ANGLES -0.001873 -0.000000 -1.571111 FOV 55.000000
VEHICLE comet2 FIELD CINEY_WHEEL_2 POS 1.170177 -1.668335 0.028809 ANGLES -0.032311 0.091557 -0.082889 FOV 55.000000
VEHICLE comet2 FIELD CINEY_BACK POS -0.821699 0.474121 0.485352 ANGLES -0.195193 0.098024 3.084934 FOV 55.000000
VEHICLE comet2 FIELD BUMPER POS 0.000000 2.000732 -0.222778 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE comet2 FIELD AIM_FR POS 0.000000 -0.181030 0.972900 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE comet2 FIELD CINEY_FAR_1 POS -2.163346 -3.259372 0.432098 ANGLES -0.196113 -0.174444 -0.410640 FOV 55.000000
VEHICLE comet2 FIELD CINEY_FAR_2 POS 1.594210 -3.662669 0.995692 ANGLES -0.292508 0.234616 0.289506 FOV 55.000000
VEHICLE comet2 FIELD CINEY_FAR_3 POS 1.314353 2.445166 -0.159425 ANGLES 0.052410 -0.121589 2.452813 FOV 74.300003
VEHICLE comet2 FIELD CINEY_FAR_4 POS -1.180167 3.280205 0.733699 ANGLES -0.276942 0.144599 -2.897606 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[comet2]
structType = 0
field_1 = 42008
flags = 0x2AA628 
floatAsInt_A = -33.0
floatAsInt_E = 0.0
engineLowSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_LOW
engineHighSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_HIGH
exhaustLowSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_LOW
exhaustHighSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_HIGH
revsOffSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_REVS_OFF
field_26 = 640.0
field_2A = 440.0
floatAsInt_2E = 5.06
floatAsInt_32 = 4.0
field_36 = 2700.0
field_3A = 2000.0
floatAsInt_3E = -6.0
floatAsInt_42 = 2.0
field_46 = 338.0
field_4A = 140.0
floatAsInt_4E = -1.82
floatAsInt_52 = 1.01
field_56 = 160.0
field_5A = 120.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -8.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.2
floatAsInt_multiplier1200_8E = 0.76667
engineIdleLoopSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_IDLE
exhaustIdleLoopSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_IDLE
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = TURBO_3_WRAP
floatAsInt_multiplier1200_C2 = -0.666667
floatAsInt_multiplier1200_C6 = 0.5
dumpValveSound = VEHICLES_ENGINE_RESIDENT_WASTE_GATE
startSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_START
hornSound = CHAVOS_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_PFISTER
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_COMET
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 1.0
field_11A = 50
floatAsInt_11E = -1.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1